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標題: CAPCOM停止正開發中WIIU遊戲,賣DLC都維持不到成本 [打印本頁]

作者: eilot    時間: 2013-04-22 00:45
標題: CAPCOM停止正開發中WIIU遊戲,賣DLC都維持不到成本
カプコンは、2013年3月期(2012年4月1日〜2013年3月31日)の連結業績の予想を下方修正したことを発表しました。

今回発表された内容によれば、2012年12月19日の時点での当期純利益予測であった65億円から29億円へ、55.4%の下方修正となりました。

大幅な下方修正を行った理由として同社はデジタルコンテンツ事業において、激変する市場環境に対応するために大規模な事業改善費用(連結で69億4900万円、個別で72億8700万円)を計上することになったためと報告しています。

一方でパチスロ機事業においては、旗艦タイトルである「バイオハザード5」の発売に伴い売上高が堅調に推移するとともに、為替差益の計上などもあり経常利益は前回発表予想を上回る見通しになったということです。

質疑応答では、いくつかのゲームタイトルについて開発中止が決定されたことが明らかになりましたが、既に発表されているタイトルではないとのことです。


轉自
http://gs.inside-games.jp/news/402/40289.html


Do you think Capcom sells too many DLC? Well, too bad, because if the documentation following the Earning Forecast Revision released today is to be believed, we’re going to see more of them.
The Japanese publisher announced today that the previous net income forecast for the fiscal year ended on March 31 (6,500 million Yen, $66 million) has to be sliced down to 2,900 million Yen ($30 million). The main reason cited is an extraordinary loss (as usual, in financialese this means a loss happening just once, not an big loss, even if it’s big all right) of 7,287 Yen ($74 million) due to the restructuring of its game development organization to reflect changes in its game development strategy. Interestingly enough this is exactly the same reason that brought to a radical reduction in Square Enix’s forecast.
The company also blames market-related reasons like drastic changes in the industry’s market environment and concentration of AAA titles in the hands of few foreign competitors, but more importantly it identifies a delayed response to the shift to digital media in the home video games business and a decline in quality of titles outsourced to overseas developers.
So, what is Capcom going to do in order to address the situation? First of all they canceled a few games in the works (the terminology used is “strictly re-evaluated”) due to the restructuring of the business. We still have no solid information on the titles of the games affected.
Secondly, and this isn’t going to make many people happy, they’re going to sell more DLC. Yes. You heard it well: we can expect more costumes and similar nickel-and-dime tactics in the future.
Thirdly, they’re going to shift development back in house (IE: In Japan) in order to “increase quality”, due to the lack of performance of titles developed by foreign studios.
In addition to that, they’re also going to improve the coordination between the development and marketing divisions.
The only hints we have about the canceled games is that some shown “delays in responding to the digital contents and the resulting inability to address market needs” (which seems to indicate that they weren’t structured to sell enough DLC), while others were “titles outsourced overseas that are no more compatible with the current business strategy”.
I honestly have to scratch my forehead a bit (well, more than a bit) at the idea that shifting more towards DLC will increase the company’s income that much, considering that its public image isn’t exactly stellar on that front. The only hope is that they actually understand that the small, nickel-and-dime DLC aren’t exactly the way to go in order to make their customers happy, triggering a shift to bigger DLC expansions like they did with Dragon’s Dogma: Dark Arisen. I’m not holding my breath on this one, though.
On the other hand, if you were hoping for a DmC 2 you may want to keep that expectation in check. As a matter of fact I feel this may be a relatively good thing (while it’s never a happy moment when development studios lose work), as it’s about time for Japanese publishers to wake up from their infatuation for the west and restart working on their own local talent. Diversity is a value to be cherished in the gaming industry, and the rampant westernization was starting to jeopardize it.
How do you feel about this hot financial mess? Let us know in the comments below.


轉自
http://www.dualshockers.com/2013 ... ment-back-in-japan/

WIIU的遊戲啊....首先都是市場出貨率實在太無奈
而且不說WIIU佔有率是多少

最搞笑都是另一篇文,CAPCOM的賣DLC都捱不到(不過你的DLC太騙錢了,特別是格鬥遊戲都搞什麼無聊換裝,好心你學以前方法買的是追加武器、劇本DLC這些吧,想學K社、G社買換裝,你的角色又不是萌角,結果變成無料放出去
還說要將開發重心回到日本,太學歐美系,結果兩方都接受不到
戰國BASARA3啊,人家就沒什麼興趣了
作者: 824679135    時間: 2013-04-22 10:03
wiiu的占有率不行啊
作者: palemist2    時間: 2013-04-22 12:29
wiiu这悲剧的平台……终于走到这一步了,赶紧再降点价扛台回去K歌用……
作者: 怪盜路思蒙    時間: 2013-04-22 14:12
笑而不語~
叫你卡婊叫你任蜜,叫你舔任地獄腳板
作者: DDCCC    時間: 2013-04-22 14:22
继续三坟传说
作者: mrq1478    時間: 2013-04-22 19:16
這也太慘了吧...
不過WIIU還出不久

作者: tdr1986    時間: 2013-04-22 19:49
Wii的游戏很没前途呢~~
作者: neolorrnoke    時間: 2013-04-22 21:23
哎,如果mh3ghd出在ps3上肯定又拯救自己又拯救索尼
作者: init1    時間: 2013-04-22 23:13
转行去主攻パチスロ吧,还是这个有得赚啊
作者: A127cc123    時間: 2013-04-23 00:04
主機性能與遊戲數量=未來前景 wii相關都不看好 何況wiiu

作者: kunpieren    時間: 2013-04-23 06:39
真悲剧,才入手wii u2个月,我发现自己喜欢玩的游戏就没几个发在上面的,现在连CAPCOM都嫌弃wii u了。
作者: 轩辕剑    時間: 2013-04-23 07:23
capcom如此下去估计可以考虑弄点simple的版本来赚钱么....
作者: sky457    時間: 2013-04-23 10:24
现在做游戏越来越亏了。。。。不是卖个几十万套几百万套都难回本。。。。这样还不如当年那个方块像素的时代。。随便出什么游戏都能卖几百万套。。。。
作者: JWallace    時間: 2013-04-23 11:16
老任似乎想洗心革面重新做人,但从目前看来,三坟依旧,还是继续走妇孺路线吧,把益智健身跳舞瑜伽做菜养狗的游戏做好就行了
作者: snake2011    時間: 2013-04-23 16:02
感觉任天堂好像快不行乐
作者: starffiveva    時間: 2013-04-23 16:16
老任现在就是在日本很吃得开。3DS的确很牛,但其他方面也就不行了。
作者: 路克    時間: 2013-04-23 21:43
任天堂在日本还是混得下去的,就是第三方游戏太少了
作者: ozmy    時間: 2013-04-24 14:26
老任不会为那么一两个游戏商而令WII U 胎死腹中的
作者: kirihito1997    時間: 2013-04-24 15:12
看來任天堂也走到了這一步了
作者: fenrirzhang    時間: 2013-04-25 07:43
wiiu定位实在太尴尬 除非大型聚会休闲的场合之外 家用机市场上实在太不给力
作者: maisayurinanami    時間: 2013-04-25 15:12
WIIU这次真惨,CAPCOM其实已经算节操够够的的技术型厂商了,坐等老任变阵
作者: chorse007    時間: 2013-04-25 20:02
WIIU的确没什么可玩性
作者: putying2007    時間: 2013-04-26 20:14
由此可见,没多些好游戏,性能再好的平台也没用
作者: saber654321    時間: 2013-04-27 00:54
这种两方面都有问题吧,C社的DLC是有点。。。
作者: shakura    時間: 2013-04-27 03:13
號稱主機最強的悲劇wiiu
作者: hairglam    時間: 2013-04-27 14:49
放心,卡婊在这里亏了,会在其他领域坑回来的。炒点冷饭就能回来~
作者: 月夜精灵    時間: 2013-04-30 20:52
非主流除了微軟其他的都是個悲劇啊。
作者: cvtva    時間: 2013-05-01 00:17
无力吐槽,感情老卡你除了DLC就没其他捞钱方法了么!
另:本来就不真么看好wiiU,任天堂也就只有那几个本家游戏来撑撑场面,有意思么

作者: 小仓唯    時間: 2013-05-01 05:43
老任硬件就是坑啊~~  比起sony和微软差多了~~
作者: tang890120    時間: 2013-05-01 06:30
其实老任当年也坑过,PS和PS2时代一直被索尼打压,靠掌机不也挺过来了。不过现在是老路重演,但是现在经济不景气,就很难了。




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