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[情報] [MULTI]射擊遊戲FEAR 3預覽

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掌握真理的先知

Glenn Seaborg

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1#
發表於 2011-03-16 09:47 |只看該作者 |倒序瀏覽
http://www.joystiq.com/2011/03/15/fear-3-preview/

It's always a good sign when a representative for a game developer who's leading you through a demo tells you, "No, that's not an in-house nickname -- that's what this game mode is actually called." The gametype in question is FEAR 3's "F***ing Run" (its actual moniker), a four-player cooperative mode that sends players down streets and alleys filled with enemies, whom they must mow down as they race from checkpoint to checkpoint.

That would sound like a fairly uninspired experience, if it weren't for the gigantic, horrifying innovation Day 1 Studios has thrown in the mix: The Wall of Death. As the players shoot their way through the crowd, a towering black cloud pursues them, gobbling up any and all stragglers who rely on the safety of cover for too long.

No shooter since Left 4 Dead punishes a players' reliance on defense quite like this -- though sallying forth with no regard for your own well-being can also result in your incapacitation. Players can revive you, though the precious seconds you waste during your First Aid maneuvers might just be enough for the Wall to envelop you or a squadmate. Leaving them behind isn't an option either; it only takes one player to be caught by the wall before the game ends.

The basic mechanics supporting this chase are just as strong as they were in the franchise's previous iterations. The guns (and the discharging of the bullets therein) all feel satisfying, sending enemies slumping to the ground to be devoured by the encroaching Wall. Environments are peppered by obstacles players can use to briefly recover from a few gnarly GSWs, or hurdle over while running away from their impending doom.

Whether the mode will flesh out the survival-or-progress balance provided by L4D's AI Director remains to be seen, but it seems to be capable of producing similar moments of emergent panic. That's an emotion that few games are capable of effectively evoking -- but FEAR 3 looks to have it in spades.

Regardless of how much Day 1 manages to capitalize on this feeling, it's clear the developer has some good ideas for how to keep the shooter genre fresh. It's also clear that they're extremely capable mode-namers -- more than a few times, I was temped to turn to my struggling teammates, and authoritatively demand that they ... well, you know.












轉自Joystiq

當年的FEAR是我玩過最恐怖的遊戲之一, 今次的FEAR 3又是嚇死人不賠命, 還追加了點獵奇元素。根據制作小組此次追加了和L4D一樣的隊友模式, 也就是一隊人互相幫助殺敵和過checkpoint。聽起來滿不錯的。此遊戲將於5月24日發售。
Now playing: PS4: AC4, Killzone: Shadow Fall, COD: Ghosts  PC: FFXIV: ARR
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執著未知的探索者

欲罷不能的甜行者

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2#
發表於 2011-03-16 10:02 |只看該作者
心脏不好的人最好不要碰F.E.A.R系列……
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傳說中的影之手

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2005-12-29
3#
發表於 2011-03-16 10:27 |只看該作者
這畫面也太爛了吧,看起來還沒2代好.......
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幻想世界的居民

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發表於 2011-03-16 14:13 |只看該作者
FPS眩晕综合症外加恐惧游戏不感冒,纯支持了
话说当年光晕2某一关让我直接恶心了2小时,就再也没碰过FPS
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執著未知的探索者

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5#
發表於 2011-03-19 21:22 |只看該作者
滿期待FEAR3的故事
Paxton復活,但最終目的不明
和Point man兩兄弟並肩作戰,萬里尋母 XD

PS.這工作室沒什麼名氣,Day1 Studios上一部作品是fracture....雷作
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欲罷不能的苦行者

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6#
發表於 2011-03-21 23:12 |只看該作者
还是喜欢割草,,,割草类的射击也是可以的,,主要还是想看大场面,,恐怖什么的太不和谐了
So as I pray, unlimited gelivable works!!
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