http://www.quartertothree.com/game-talk/showthread.php?s=a21ee66f8853eaf40d22d582c9748735&p=1150961#post1150961
刺客教條開發者Charles稱就他所知道的任何關於AC的一切,360表現較好。玩家也不能把PS3版的表現較差歸咎於開發組資源不足、缺乏經驗。PS3版AC早在PS3開發機可用時起即著手開發,Sony也在遊戲開發早期對開發成果表示肯定。
PS3版AC投注了大量開發資源,Charles甚至認為投入的時間與資源在程度上已經達到「不切實際」的地步。
Not to get in to any specifics, but there was a hell of a lot more effort put in to the PS3 version.
I am personally convinced (ie my opinion and not that of ubisoft) that "enough resources" approaches impossibility.
Our game drove our engine programmers batty, as the AI is most of the workload, and linear it is not. These new systems love programs that are just straight forward number crunching with as little branching as possible. That is the complete opposite of what is needed to make a game like ours.
Since the cat is out of the ol' bag, I'll just go ahead and say that Gamespot mixed their platforms up. Dunno about contrast (PS3 games always seem more washed out to me), but from everything I know, the 360 runs better.
Also, I'm really not surprised about the wide range of reviews. I've always been convinced it would be a love it or hate it game.
So far, the loves are winning, so I'm happy!
Well, considering the ps3 guys have been working on it since the moment ps3 dev kits were available, you can't really chalk it up to 'lack of experience', as they had as much as anyone else at the time. Sony was also impressed at one point by how well we got it running early in development.
I don't know if it's a capable system or not. What I'm saying is that, in my opinion, to get the most out of it probably takes an unrealistic amount of resources and time.
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