有人已经玩过了PSP版《God of War:Chains of Olympus》并在博客上简要地写了几句心得,以下是他的游戏数据,注意Total Time(总用时)一栏:
“我的通关时间大概就是这样了,至于一般玩家,可再加大约半个小时,因为我头半个小时已在试玩碟上玩过了,做评测时又得重头开始。”
“即使这样,五个小时未免也太短了;看在内容还算有诚意的份上,我就不怎么计较了。”
“没错,它是款好游戏,完美地将战神作品的手感移植到PSP掌机上,但其结尾算是一个败笔,创意元素一下子都消失了,只留下一间开放式大房子,里面塞满敌军左右夹击你。”
作者称在游戏上市前夕会刊出完整的评测文章(该作3月4号上市),并提醒读者:它绝对算是PSP的顶级作品,但也是一款袖珍型战神游戏——这里的袖珍不仅仅是指屏幕尺寸。
God of War PSP: Really, Really Short
Here's my God of War: Chains of Olympus clear time. You can add on roughly another half an hour to this, as I played the first half of the game on a preview disc and then had to start again on the review code.
But even then, Chains of Olympus is still really short at just under five hours. I'd be a little more forgiving of this if the game was jam-packed full of holy-shit moments like previous God of War games, but it just isn't.
Yes, it's a very good game that perfectly replicates the feel of GoW's combat on the portable. But it's also hard to ignore that by the end of the game, any semblance of creative level design goes out the window, replaced with a never-ending gauntlet of big open rooms filled with enemies.
I'll write a full review closer to the game's March 4 release date, but for now: Know that it's firmly in the top tier of PSP products, but that it's also a bite-sized God of War in more ways than just the screen dimensions.
http://news.mydrivers.com/1/100/100377.htm
http://blog.wired.com/games/2008/02/god-of-war-psp.html
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