dungeonF_c1 = "1"; 可進入城堡(Castle)第1關
dungeonF_c2 = "1"; 可進入城堡(Castle)第2關
dungeonF_c3 = "1";
dungeonF_ex = "1"; 可進入魔女之館
dungeonF_f1 = "1"; 可進入森林(FOREST)第1關
dungeonF_f2 = "1";
dungeonF_f3 = "1";
dungeonF_v1 = "1"; 可進入火山(Volcano)第1關
dungeonF_v2 = "1";
dungeonF_v3 = "1";
eScene_etn1 = "1"; エトナ第1次H
eScene_etn2 = "1"; エトナ第2次H
eScene_etn3 = "1";
eScene_etn4 = "1";
eScene_fia1 = "1"; フィア第1次H
eScene_fia2 = "1";
eScene_fia3 = "1";
eScene_fia4 = "1";
eScene_fri1 = "1"; フレイ第1次H
eScene_fri2 = "1";
eScene_fri3 = "1";
eScene_fri4 = "1";
eventF_etn1 = "1";
eventF_etn2 = "1";
eventF_etn3 = "1";
eventF_fia1 = "1";
eventF_fia2 = "1";
eventF_fia3 = "1";
eventF_fri1 = "1";
eventF_fri2 = "1";
eventF_fri3 = "1";
eventI_etn1 = "1";
eventI_etn2 = "1";
eventI_etn3 = "1";
eventI_fia1 = "1";
eventI_fia2 = "1";
eventI_fia3 = "1";
eventI_fri1 = "1";
eventI_fri2 = "1";
eventI_fri3 = "1";
gameClearFlag = "1"; 出現進入結局選項
getHeroine_etn = "0"; 抓到エトナ
getHeroine_fia = "0"; 抓到フィア
getHeroine_fri = "0"; 抓到フレイ
HeroineSellingFlag = "1"; 出現賣掉女角們選項
lifeUF1 = "1"; 第1次增加HP
lifeUF2 = "1"; 第2次增加HP
lifeUF3 = "1"; 如此
lifeUF4 = "1"; 類推
playerArrow = "99"; 玩家的箭
playerBom = "99"; 玩家的炸彈
playerGold = "999999"; 玩家的金錢
playerHP = "20"; 玩家的HP
playerOrder = "8349 8384 8357 82CC 8A47 0D";
playerOrderF = "extraCG1";
playerRevival = "rev3"; 玩家復活次數
playerSwordLv = "9"; 玩家的劍等級
start
start
[t] EB4 none exit none
passageUD
start
start
[t] BOSS none exit none
passageUD
start
start
[t] 修改點 none exit none
[o] board D2 IN 0
passageUD
[f] fiaItem1 EC0
[q] 9682 93B1 837D 8362 8354 815B 8357 8360 8346 8341 0D
[g] 1100
%damage = %this.damageCalculation(%point);
if(%this.HP < %damage){%this.HP = 0;}
if(%this.HP > 0){%this.deathReaction();}
%this.guardPow
%this.guardPow = 0;
%this.attackPow = 0;
%this.level = 1;
%this.moveSpeed = 0;
%this.dushSpeed = 0;
%this.recognitionDist = 0;
%this.attackDist = 0;
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