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標題: [PS4?]PS4規格,信不信由你 [打印本頁]

作者: eilot    時間: 2013-01-29 14:17
標題: [PS4?]PS4規格,信不信由你
LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
CPU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system


GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends


Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)


Storage:

- High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x


- Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future


Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth


Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller


Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware


UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

- ALU (32 64-bit operations per cycle)

- Texture Unit

- L1 data cache

- Local data share (LDS)

About  14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering

Dual Shader Engines:

- 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

- 56 billion bilinear texture reads/s

- Can utilize full memory bandwith

8 Render backends:

- 32 color ops/cycle

- 128 depth ops/cycle

- Can utilize full memory bandwith



All this info is subject to change in the future by Sony.

So, we have a new technical war between Durango and Orbis. Which one will be better? Discuss. Leave a comment please.


轉自
http://www.vgleaks.com/world-exclusive-orbis-unveiled/

信不信由你
沒法子,人家暫時找不到中文譯版,不過看來PS4(?)的規格,比起xBox720(?)還更瘋狂
作者: タマ姉の夫    時間: 2013-01-29 14:30
效能高不見的就能賣的好,最主要還要看SONY要怎麼做
作者: dm311027    時間: 2013-01-29 19:09
主機出來就知道是不是真的了
作者: ozmy    時間: 2013-01-29 19:33
主機的配置肯定有更大更大的進步,主要是看遊戲的安插
作者: タマ姉の夫    時間: 2013-01-29 19:44
[quote=ozmy] 主機的配置肯定有更大更大的進步,主要是看遊戲的安插 [/quote]
其實要求高的遊戲每幾片,大多是一般等級要求居多
作者: 马勒戈壁    時間: 2013-01-29 20:05
主机真心早就应该换代了,当拖油瓶已经好几年了,但也不用高的离谱的配置神马的,因为的11神马的优化起来还是灰常不错的
作者: hgalret    時間: 2013-01-30 10:51
主机性能强了更新了是有点吸引力但还是要看他的游戏够不够吸引大家去买
作者: 奥特曼V2    時間: 2013-01-31 17:12
话说这么多英文,看不懂啊
作者: タマ姉の夫    時間: 2013-01-31 17:15
[quote=奥特曼V2] 话说这么多英文,看不懂啊 [/quote]
用網路翻譯器,應該能懂些
作者: eilot    時間: 2013-01-31 18:06
[quote=buckbuck90] [quote=奥特曼V2] 话说这么多英文,看不懂啊 [/quote]
用網路翻譯器,應該能懂些 [/quote]


就算用翻譯機,就算寫中文,對某些用戶來講也根本看不明白硬件規格級數,
就時候只需用網上術語,「雖不明,但覺厲」就足夠了...

[ 本帖最後由 eilot 於 2013-01-31 18:08 編輯 ]
作者: op16    時間: 2013-01-31 18:07
不懂,看看就好。。。。。。
作者: 封真    時間: 2013-01-31 18:47
PS4感觉还早啊……
作者: 新月夜    時間: 2013-01-31 21:36
三公主都没撸呢,不急不急
作者: Romanmuse    時間: 2013-01-31 23:00
記得那時PS2、PS3剛開始的規格也是在比瘋狂的。

不過到了正式出來至少砍了30%左右。

所以在未正式定案之前看看就好了。
作者: xuzy0919    時間: 2013-02-13 16:25
三公主都木有的泪目
作者: yz7605285    時間: 2013-02-13 16:44
还有7天就知道了
作者: blackangelS    時間: 2013-02-13 17:42
内存不是很够吧 才4G
作者: lin8710    時間: 2013-02-13 18:27
都是說說而已~~每次出來都是過於誇張,畢竟SONY以前用這手法弄死SEGA過~~回不去了
作者: detink    時間: 2013-02-13 20:16
我更想知道到时有什么游戏
作者: miyukilove    時間: 2013-02-13 20:36
索尼不是最近刚刚发布声明说,新主机卖点不只机能,更有创意吗?
作者: ctl_aaron    時間: 2013-02-13 21:21
沒有圖片,沒有真相




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