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[情報] [未定]偽(?)洛克人(?)新作Mighty No. 9? 人設只是閣下幻覺來

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幻想與現實的支配者

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發表於 2013-09-01 22:13 |只看該作者 |倒序瀏覽
lassic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!

日本のファンの皆さんはこちらから

  • Mighty No. 9 is an all-new Japanese side-scrolling action game that takes thebest aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
  • You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Note: All images on this page are concept art and not actual in-game screens.
  • Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself! Backers will have unprecedented access to seeing this team at work through blogs, podcasts, videos, concept art—the works!
  • Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.

  • This project is on Kickstarter so it can involve YOU, the fans! Not only will this make it possible, through crowdfunding, for us to make the game exactly as we envision it, but it also allows us to bring dedicated fans of this genre together to assist the team in shaping aspects of the game’s design. We need your help! Let’s make something amazing, and let’s do it together!




So what makes Mighty No. 9—the character as well as the game—different? Simply put: the ability to transform! Of course our hero, Beck, earns new weapons as he defeats each of his fellow Mighty Number boss robots, but more than that, his body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities!

For example, his limbs might become giant magnets, enabling him to walk up walls or rip away enemy shields... Or maybe extendible spring-loaded hands would allow him to activate far-away switches or work as a grappling hook... Or he could have a tank-like body, easily crossing over spikes and pushing objects around the levels... These are just a few possibilities we’re considering (the game is still in the design phase), but you get the idea!

And it’s not only killing bosses that gets Beck new powers. Taking out other enemies with a certain weapon, or hitting them in their weak spot, can expose one of three types of “xel” (pronounced “cell”) energy Beck can sap (if he’s quick enough), store, and unleash later via his own Mighty Skills! Give yourself a double-jump and speed boost for a limited time, unleash a concentrated flurry of powerful punches directly ahead, or set off a blast that hurts everything on the screen! Whatever final form it takes, this system will add depth and strategy to the action, as you choose how to approach and defeat even normal bad guys to best fuel your special powers.


Once, you worked together, side-by-side—but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed!
But it won’t be easy. Although they were originally designed for industrial purposes, the Mighty Numbers have all become fierce warriors, seasoned through seasons in the most popular spectator sport of the future: robot-on-robot combat in the Battle Colosseo!
We can’t reveal everything about the Mighty Numbers just yet (partially because we wouldn’t want to dump it all out at once, and partially because we’re still working on their designs!), but here’s a taste of what we’re aiming for. Keep checking back for more to be revealed soon, and study what you see here closely—learning the tactics and weak points of these mechanized monsters will be your only hope of defeating them!
Overheard at recess: “Billy Backer says you can trick him into the water to make him freeze himself and he dies instantly!” (Note: Not true. ...We don’t think.)
“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)


Any game of this scope takes a team—a big team, way too many to highlight here (keep an eye out for an update with more comprehensive staff info)—but here’s a sample of some key personnel for the purposes of this Kickstarter campaign:





That’s where you come in. As a backer to Mighty No. 9, you will become a member of the Mighty community, and in a way, an extended member of the development team, where your input—taken in aggregate along with your mighty brothers and sisters—can help shape the game. How will we get your feedback? Well, for example:

SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate—things like that.
POLLS: From time to time, the team will ask the community to choose between ideas or characters they’ve come up with. For example, the first poll planned is to choose between several designs to pick the look for Beck’s trusted partner, Call. (That’s right: Beck & Call.)

CONTESTS: Later on in production, the team will hold a contest within the Mighty community to design an enemy! Come up with your coolest or craziest design and a fun way to sell the team and your fellow community members on it, and who knows?


轉自http://www.kickstarter.com/projects/mightyno9/mighty-no-9

有點為稻船感到可惜
出了試玩版後又斬了...


找兩隻Wind -a breath of heart- 音樂CD[每個 1魂)

https://bbs4.2djgame.net/home/forum.php?mod=viewthread&tid=439102

ドラマCD ひぐらしのなく頃に 罪滅篇+皆殺篇(每隻最少100db)
https://bbs4.2djgame.net/viewthread.php?tid=313657

[3/9][求遊戲]井上涼子系列全rom(每個600~1000)

https://bbs4.2djgame.net/viewthread.php?tid=192045




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熱情似火的冒險家

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2#
發表於 2013-09-01 22:31 |只看該作者
自DMC6後,又一毀掉經典系列
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欲罷不能的苦行者

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3#
發表於 2013-09-05 00:58 |只看該作者
这货不是洛克人 这货不是洛克人 这明明是飞天小女警
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執著未知的探索者

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4#
發表於 2013-09-05 07:52 |只看該作者
這款是不是美方付費下載遊戲啊
好像有聽說過不是很確定
英文太差....

PS:人物設計真心不喜歡
隨機事件: 紫牙一星期連續穿著性感下著以渲染氣味,之後謊稱是妹妹的衣物,將其販賣了3 DB.
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執著未知的探索者

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5#
發表於 2013-09-05 13:17 |只看該作者
从正统到x系列,再到zero,exe系列,画风的变化都不小,比起画风,我更在乎上手的手感。
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執著未知的探索者

M.O.D.O.K

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6#
發表於 2013-09-05 14:05 |只看該作者
稻船對占著茅坑不拉屎的CAPCOM的反擊啊!!
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欲罷不能的苦行者

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7#
發表於 2013-09-05 17:37 |只看該作者
反正老卡又不出,玩稻船的新作也不錯
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迷失道路的旅人

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發表於 2013-09-06 09:24 |只看該作者
换一身装备就以为我认不出你来了吗!洛克人!
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跋山涉水的旅行者

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發表於 2013-09-07 02:18 |只看該作者
這根本是洛克人嘛
看來卡社的洛克人系列確定要走入歷史了
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熱情似火的冒險家

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發表於 2013-09-09 10:01 |只看該作者
这古老的作品还有续作。。。
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熱情似火的冒險家

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11#
發表於 2013-09-13 13:09 |只看該作者
动作啥的一模一样啊,还是x顺眼些。
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幻想世界的居民

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12#
發表於 2013-09-14 02:54 |只看該作者
画风的变化也不算少了....手感问题最重要...能处理好这个就没什么问题了...
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執著未知的探索者

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發表於 2013-09-14 03:29 |只看該作者
感觉像变形金刚呢
隨機事件: zy915648633結識了比利·海靈頓,與其共度良宵,獲得了 6 DB 過夜費.
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掌握真理的先知

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發表於 2013-09-17 00:24 |只看該作者
洛克人还是以前X和ZERO系列有悲壮感,特别是ZERO个人感觉很赞......可惜4以后就暂时没故事了....
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2D遊戲介紹組

女神祝福的聖諭者

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發表於 2013-09-17 06:21 |只看該作者
还是喜欢X系列,zero系列有些悲剧但是也是剧情很赞的说
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