2DJGAME! NOVO
 找回密碼
 註冊
按此取得推荐码
搜索
回覆: 12
打印 上一主題 下一主題

[轉帖] 打錢的"網遊農民"推動貧窮國家經濟

[複製鏈接]

Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7

掌握真理的先知

Glenn Seaborg

帖子
3288
精華
1
DB
3972
0
註冊時間
2004-12-01
跳轉到指定樓層
1#
發表於 2011-04-09 14:59 |只看該作者 |倒序瀏覽
http://www.bbc.co.uk/news/technology-13012041
Virtual sales provide aid to poorer nations

Up to 100,000 people in China and Vietnam are playing online games to gather gold and other items for sale to Western players, a report suggests.


The global market for such virtual game goods is worth at least $3bn (£1.8bn) the World Bank study estimates.

About 75% of that comes from so-called "gold farmers" who stockpile game currencies to sell on later.

Encouraging these in-game services could aid development in many poorer countries, said the report.

Virtual farms

Popular online games such as Lineage and World of Warcraft revolve around the gear that players gather to outfit their characters. Better equipment makes characters more powerful.

Some of that equipment can be found on monsters, as well as being bought from other players who have found or made it.

Increasingly, the report said, Western players who have limited time for gaming are buying game cash, gear and high level characters from people in China and Vietnam that are paid to play as a job.

About a quarter of all players of massively mutiplayer online games spend real money on virtual items, suggests the report. Some pay significant sums, with one player splashing out almost 5,700 euros (£5,000) on a single account.

This has led to some of the biggest suppliers becoming substantial businesses, it said, despite the efforts of many game studios to snuff out a trade that they believe undermines the game.

The largest eight Chinese suppliers of game gold have an annual turnover of about $10m (£6.1m) each. A further 50-60 firms have annual revenues of about $1m (£600,000).

Billion dollar business

The most up to date figures for global virtual sales suggests that the market was worth $3bn in 2009.

About 30% of the virtual currency being traded is "hand made" by human players, said the report; a further 50% comes from "bot farms" that automatically play the game and 20% is stolen from hacked accounts.
Coffee beans, Reuters More cash from game sales returns to producers than from cash crops such as coffee

The supply chain getting the virtual goods to players was very mature, said the report's authors Dr Vili Lehdonvirta of the University of Tokyo and Dr Mirko Ernkvist from the University of Gothenburg.

They gave the example of a 100 dollar payment made via Paypal for game gold. After processing fees, the cash would be split between a large retailer ($30), a smaller farmer ($45) and the individual ($23) who had gathered the gold.

Coffee comparison

The high proportion of money from such sales that reaches those in the country where the work was done might mean that it could aid development in many nations, said the report which was co-commissioned by the World Bank and development organisation InfoDev.

It contrasted this situation with that of coffee which was worth $70bn annually in 2009 but only $5.5bn of that reached nations that farm coffee beans.

"This suggests that the virtual economy can have a significant impact on local economies despite its modest size," it said.

轉自BBC

打錢原來還是挺厲害的一門生意。根據世界銀行的資料, 2009年虛擬貨幣的市場值達到3億美元。中國頭八家最大的"農場"營業額達到1千萬美元。而且"虛擬農民"對本國的對外經濟貢獻比真正的農民還要大。以咖啡豆為例,  2009年的市場值達到70億美元, 但只有5.5億美元是真正流入生產國家的。用勞力換取金錢是沒什麼好說啦。
Now playing: PS4: AC4, Killzone: Shadow Fall, COD: Ghosts  PC: FFXIV: ARR
回覆

使用道具 舉報

Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7

掌握真理的先知

帖子
2617
精華
0
DB
8864
0
註冊時間
2008-03-14
2#
發表於 2011-04-09 17:01 |只看該作者
各取所需,不过也不能放任
回覆

使用道具 舉報

Rank: 3Rank: 3Rank: 3

跋山涉水的旅行者

帖子
136
精華
0
DB
98
0
註冊時間
2005-11-26
3#
發表於 2011-04-09 23:29 |只看該作者
打钱的也就比血汗工厂强点吧,好多年前就有相关报道了。
穷国可走的路很少,想要舒服地挣大钱,那可得慢慢攀科技树。
回覆

使用道具 舉報

Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7Rank: 7

掌握真理的先知

帖子
2934
精華
0
DB
2
1
註冊時間
2008-02-21
4#
發表於 2011-04-10 00:19 |只看該作者
存在即合理 哪里有需求哪里就会有市场
回覆

使用道具 舉報

版主

Rank: 84Rank: 84Rank: 84Rank: 84Rank: 84Rank: 84Rank: 84

幻想與現實的支配者

帖子
12592
精華
4
DB
5187
691
註冊時間
2004-04-14
5#
發表於 2011-04-10 01:06 |只看該作者
當年的Secondlife.第二人生
不少真實公司銀行國家級政府真是去了開分行/領事館
不過現在變成18X 3d遊戲有點無奈
其實網上金融都是一門行業
間中都有一些類似第二人生這類虛擬世界,
只要吸引到外界注目,都是一門賺錢行業來
找兩隻Wind -a breath of heart- 音樂CD[每個 1魂)

https://bbs4.2djgame.net/home/forum.php?mod=viewthread&tid=439102

ドラマCD ひぐらしのなく頃に 罪滅篇+皆殺篇(每隻最少100db)
https://bbs4.2djgame.net/viewthread.php?tid=313657

[3/9][求遊戲]井上涼子系列全rom(每個600~1000)

https://bbs4.2djgame.net/viewthread.php?tid=192045




__________________________________
回覆

使用道具 舉報

Rank: 2Rank: 2

幻想世界的居民

帖子
434
精華
0
DB
1247
0
註冊時間
2005-02-13
6#
發表於 2011-04-10 14:20 |只看該作者
真心觉得可悲。
又是手工业,就像那些种植咖啡豆的国家那样,我们缺乏定价权,而往往利益都是掌握在掌握定价权的国家手里。
回覆

使用道具 舉報

Rank: 6Rank: 6Rank: 6Rank: 6Rank: 6Rank: 6

執著未知的探索者

帖子
1314
精華
0
DB
225
25
註冊時間
2007-09-07
7#
發表於 2011-04-10 16:58 |只看該作者
打錢能讓你把你最喜歡的游戲玩成一灘垃圾...
回覆

使用道具 舉報

Rank: 2Rank: 2

幻想世界的居民

帖子
48
精華
0
DB
48
0
註冊時間
2004-12-22
8#
發表於 2011-04-10 18:24 |只看該作者
我倒覺得政府跟遊戲公司應該監管下這些打錢商....
回覆

使用道具 舉報

 mean

Rank: 5Rank: 5Rank: 5Rank: 5Rank: 5

欲罷不能的苦行者

帖子
498
精華
0
DB
97
0
註冊時間
2004-03-03
9#
發表於 2011-04-10 21:12 |只看該作者
我认识个朋友就是靠打钱为生的,据他说只要淘宝店上钻,生意就会好很多,有时候一天要几百收入,主要风险是被游戏运营商查处封账号。
回覆

使用道具 舉報

Rank: 1

迷失道路的旅人

帖子
14
精華
0
DB
14
0
註冊時間
2011-04-13
10#
發表於 2011-04-14 00:23 |只看該作者
在外挂泛滥的现实下,这门手工业的“手工”不是在游戏的操作上,而是外挂的制造上。
回覆

使用道具 舉報

VIP

女神祝福的聖諭者

愉 悦

帖子
758
精華
0
DB
3838
200
註冊時間
2010-08-22
11#
發表於 2011-04-14 01:37 |只看該作者
感觉有"游戏帝国"的雏形了
回覆

使用道具 舉報

 3166

Rank: 6Rank: 6Rank: 6Rank: 6Rank: 6Rank: 6

執著未知的探索者

帖子
1113
精華
0
DB
830
1
註冊時間
2004-12-03
12#
發表於 2011-04-14 06:13 |只看該作者
在美服玩wow的时候最讨厌的就是打金的广告了。国人少的服务还好,偶尔被wisper一下或者公共频道来条信息,虽然觉得不舒服,不过还过得去。要是到了国人多的服务器,不屏蔽人的话简直会被吵到没心情玩。
回覆

使用道具 舉報

Rank: 1

迷失道路的旅人

帖子
11
精華
0
DB
10
0
註冊時間
2011-04-14
13#
發表於 2011-04-14 07:24 |只看該作者
Popular online games ...  0成本么
回覆

使用道具 舉報

您需要登錄後才可以回帖 登錄 | 註冊

手機版|2DJGAME 多元化AMCG站

GMT+8, 2024-11-11 04:27 , Processed in 0.035323 second(s), 25 queries .

• 2DJGAME

© 2003-2019

回頂部